B.Math.Vector3()Represents a 3D vector / point. To create the object use B.Math.makeVector3(). CONSTANTS:{B.Math.Vector3} ZERO = {x: 0.0, y: 0.0, z: 0.0} Zero vector. {B.Math.Vector3} INF = {x: Infinity, y: Infinity, z: Infinity} Positive infinity point. {B.Math.Vector3} N_INF = {x: -Infinity, y: -Infinity, z: -Infinity} Negative infinity point. {B.Math.Vector3} X = {x: 1.0, y: 0.0, z: 0.0} Positive direction along X-axis. {B.Math.Vector3} Y = {x: 0.0, y: 1.0, z: 0.0} Positive direction along Y-axis. {B.Math.Vector3} Z = {x: 0.0, y: 0.0, z: 1.0} Positive direction along Z-axis. {B.Math.Vector3} N_X = {x: -1.0, y: 0.0, z: 0.0} Negative direction along X-axis. {B.Math.Vector3} N_Y = {x: 0.0, y: -1.0, z: 0.0} Negative direction along Y-axis. {B.Math.Vector3} N_Z = {x: 0.0, y: 0.0, z: -1.0} Negative direction along Z-axis. PROPERTIES:{number} x X component. {number} y Y component. {number} z Z component. METHODS:clone() Clones this vector to a new vector. RETURNS:this copy(v) Copies a given vector into this vector. set(x, y, z) Sets this vector from separated components. get(index) Gets an element by its index. PARAMETERS:{number} index RETURNS:{number} THROWS:{Error} if the index is out of range fromArray(array, offset) Sets this vector from a part of array. PARAMETERS:{Array.<number>} array {number} [offset] = 0 RETURNS:{number} new offset toArray(array, offset) Sets this vector to a part of array. PARAMETERS:{Array.<number>} array {number} [offset] = 0 RETURNS:{number} new offset length() Calculates the length of this vector. RETURNS:{number} length lengthSq() Calculates the squared length of this vector. RETURNS:{number} squared length normalize() Normalizes this vector. RETURNS:this negate() Inverts this vector. RETURNS:this clamp(minVal, maxVal) Clamps components of this vector. add(v) Adds a vector or a scalar to this vector. addVectors(a, b) Adds two given vectors and sets the result to this. sub(v) Subtracts a vector or a scalar from this vector. subVectors(a, b) Subtracts two given vectors and sets the result to this. mul(v) Multiplies this vector by a given vector or a scalar. mulVectors(a, b) Multiplies two given vectors and sets the result to this. div(v) Divides this vector by a given vector or a scalar. divVectors(a, b) Divides two given vectors and sets the result to this. dot(v) Calculates the dot product of this vector and another vector. cross(v) Sets this vector to the cross product of itself and another vector. crossVectors(a, b) Calculates the cross product of two given vectors and sets the result to this. reflect(normal) Reflects this vector by a normal vector. transform3(matrix) Transforms this vector by a 3x3 matrix. transform4(matrix, w) Transforms this vector by a 4x4 matrix. PARAMETERS:RETURNS:this transform(matrix, w) Transforms this vector by any matrix. PARAMETERS:RETURNS:this rotate(object) Rotates this vector by a quaternion or an Euler angles object. angleTo(v) Calculates the angle in radians between this vector and another vector. distanceTo(v) Calculates the distance between this vector and another vector. distanceToSq(v) Calculates squared distance between this vector and another vector. equal(v) Checks for strict equality of this vector and another vector. |
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