B.Graph.Camera() -> B.Graph.LocatorRepresents a camera. To create the object use B.Graph.makeCamera(). METHODS:enable(enable, deep) Enables/disables camera. PARAMETERS:{boolean} enable {boolean} [deep] = false true if you want to set value through the whole hierarchy RETURNS:this enable() Returns if this camera enabled or not. RETURNS:{boolean} stages(value, deep) Sets stage or array of stages. PARAMETERS:{Array.<B.Render.Stage> | B.Render.Stage | null} value pass null if you want to remove all stages from the camera {boolean} [deep] = false true if you want to set value through the whole hierarchy RETURNS:this stages() Returns array of stage names. RETURNS:{Array.<B.Render.Stage>} near(zValue, deep) Sets z-value of the near plane. PARAMETERS:{number} zValue {boolean} [deep] = false true if you want to set value through the whole hierarchy RETURNS:this near() Returns z-value of the near plane. RETURNS:{number} z-value far(zValue, deep) Sets z-value of the far plane. PARAMETERS:{number} zValue {boolean} [deep] = false true if you want to set value through the whole hierarchy RETURNS:this far() Returns z-value of the far plane. RETURNS:{number} z-value aspect(value, deep) Sets camera aspect. PARAMETERS:{number} value {boolean} [deep] = false true if you want to set value through the whole hierarchy RETURNS:this aspect() Returns camera aspect. RETURNS:{number} value fov(value, deep) Sets field of view (angle in radians). PARAMETERS:{number} value {boolean} [deep] = false true if you want to set value through the whole hierarchy RETURNS:this fov() Returns field of view (angle in radians). RETURNS:{number} value |
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